Schedule

QUIZ DUE BEFORE TUES CLASSES
PROJECTS DUE SUNDAY FOLLOWING CLASSES

People Care: Human Thriving & Agency

Design shapes our bodies, attention, relationships, choices, and possibilities. This section asks how digital creators can support human agency, accessibility, meaningful connection, and well-being rather than simply maximizing engagement and profit.

The course is guided by Permaculture Design Ethics: Earth Care, People Care, and Fair Share. Rooted in the millennia-old patterns of thriving ecosystems, these ethics provide key values and questions for our designs. They return in every project critique and portfolio reflection.

permaculture ethicsPermaculture Ethics: Earth Care, People Care, Fair Share

Design Shapes Us

Design is how we build our world—from its intimate effects on our bodies to its consequences for communities and ecosystems. How and why we design shapes our tools; in turn, those tools shape who we are and who we can become.

The technological revolution has unfolded so quickly that many consequences of our designs were never adequately tested on people, communities, or ecosystems. Today, growing calls for more holistic and healthy design principles challenge creators to align their work with the world they want to help create.

We begin with technology’s effects on people, particularly the human body. New media theorist Marshall McLuhan describes technologies as extensions of the body: when a technology augments one human capacity, it may weaken or “amputate” another. Recognizing these trade-offs is essential to good design and humane technology.

People Care

Fair Share

Earth Care

Supports autonomy, attention, health, accessibility, dignity, and meaning.Asks who participates, who benefits, whose labor and data are used, and who bears risk.Recognizes the material, energy, water, and infrastructure behind every digital experience.
Does this support human agency and thriving?Who benefits, participates, or bears costs?What material and ecological systems does it depend on, and how could harms be reduced or regeneration supported?

Values, Agency & Humane Design

Core question

What values are embedded in the technologies we design, and whose agency do those choices support?

Class focus

  • Meta recent $17 B fine
  • design as a system of values and choices
  • agency versus extraction
  • convenience versus care
  • AI as tool, system, and design responsibility

Quiz 1: (due Thursday 9/3)  Assigned readings / viewings

Design

  • Join class Website & create one block-based post. Use a labelled, optimized image as featured image.
  • Review Digital Wellness Lab Choose one digital tool you use daily & post labelled, optimized image as featured image. Explain a-one questionable design choice, b-the value it encodes, c-who benefits, and d-one humane alternative.
  • Post your  a-d “Digital Wellness” explanation as “Week1-Yourname”, use category “Class”

Project

  • Project 1 — Slow Media: review assignment & consider possibilities. Prep is due next week. Develop a 1–2 minute audio story or soundscape that protects attention and rewards careful listening.

Ecological Literacy for Digital Design

Core question

How can ecological principles change the way digital creators define good design?

Class focus

Quiz 2: Assigned readings / viewings

Design

Map one digital artifact from user need to device, network, server, and disposal. Try to list all energy and materials and labor and transportation needed to make the task happen. Make one small change that reduces unnecessary resource use, or unfair labor.

Project

Optional accessibility practice

Add useful alt text to one portfolio image and check one text/background pair for WCAG contrast. Fix either if needed.

Optional

Attention, Persuasion & Humane Defaults

Core question

When does helpful persuasion become manipulation, and how can designers protect attention?

Class focus

Design

Find one dark pattern or attention-hijacking default. Redesign it as a humane default that still lets the service accomplish a legitimate goal.

Project

  • Project 1 — Slow Media: Complete your  1–2 minute audio story or soundscape that protects attention and rewards careful listening.

Intentional Technology & Humane Friction

Core question

Which forms of friction protect attention and judgment, and which merely obstruct people?

Class focus

  • good friction versus bad friction
  • limits, recovery, and focus
  • trade-offs in bans and defaults
  • revision as intentional design

Quiz 4: Assigned readings / viewings

Design

Run a one-day notification or interruption experiment. Record what improved, what became harder, and redesign one interaction using purposeful rather than punitive friction.

Project Due 2/27

  • Project 2: digital detox via research, reflection, trial & visualization .

Optional accessibility practice

For Project 1 or a portfolio post, provide a readable transcript and use descriptive link text rather than “click here.” or “learn more”

Optional 

Connection, Well-Being & Human Needs

Core question

How can digital systems support belonging and creativity without substituting engagement metrics for human needs?

Class focus

  • well-being beyond screen-time totals
  • social connection versus social metrics
  • AI companions and relational design
  • designing for rest, limits, and recovery

Design

Choose one human need—belonging, competence, rest, creativity, safety, or autonomy—and sketch a feature that supports it without maximizing time-on-platform.

Project Due 10/4

  • Project 2: digital detox via research, reflection, trial & visualization.

II — Fair Share: Community, Justice & Collective Agency

Digital systems do more than connect people. They distribute visibility, opportunity, risk, data, labor, and power. Every design decision helps determine who is represented, who is excluded, who benefits, and who bears the costs.

This section shifts from individual experience to relationships, communities, culture, and democratic life. Fair Shareasks: Who benefits? Who decides? What responsibilities and resources should be shared or returned to the community?

Design emphasis

  • Representation, consent, and design justice
  • Media provenance, credibility, and verification
  • Privacy, surveillance, and data power
  • AI as a system of social and political choices
  • Technology that strengthens communities and respects cultural difference

 

We will continue to evaluate every design through the connected lenses of People Care, Fair Share, and Earth Care, with Fair Share as our primary focus.

In Part I, People Care Design, Tristan Harris’s “Call to Minimize Distraction & Respect Users’ Attention” helped us examine how the attention economy affects physical and mental health. Part II expands the scale of inquiry: How does digital technology shape families, relationships, communities, cultures, and political systems?

You are not only a user of these systems. As a designer, you can challenge harmful defaults and create alternatives that reflect your values. The central question is: How can we design digital technologies that share power more fairly, strengthen collective agency, and support thriving human and more-than-human communities?

Relationships, Care & Community

.Core question

How can media and technology strengthen relationships without flattening people into users, data points, or stereotypes?

Class focus

  • children, family and community dynamics
  • public forums: FB vs FPF
  • care, context, and dignity
  • storytelling without flattening
  • Front Porch Forum vs Facebook

Quiz 6: Assigned readings / viewings

Design

Create a stakeholder-and-care map for your Project 3 subject or community: who speaks, who is represented, who consents, and who might be affected by the story?

Project

Optional accessibility practice

Caption and give alt text for any media in your your last class post-including featured image. Then search for all of your images/media in Media library and do the same.

Optional 

Bias, Representation & Design Justice

Core question

Whose assumptions become defaults in digital systems, and how can creators identify and redesign exclusion?

Class focus

  • algorithmic bias and representation
  • design justice
  • cultural assumptions in data and interfaces
  • editing for complexity rather than cliché

Quiz 7: Assigned readings / viewings

Design

Start with the AI Bias Activity

Then, draft a representation-and-bias audit of one interface, platform, AI feature. Identify an assumed user, an excluded or marginalized perspective, one consequence, and one redesign decision.

Lab

  • Review a few Project 3 current jobs and discuss their unhealthy aspects.
  • Brainstorm some better options.
  • Think outside the”job” box–get inventive & fun.

Project

Synthetic Media, Provenance & Trust

Core question

How can creators establish where media came from without confusing provenance with truth? How can readers spot fake news and find ways to build trust?

Creator move

Verify one image, quotation, clip, or claim in Project 3 using source/context checks and, when available, provenance metadata. Record what the evidence can and cannot establish.

Class focus

  • deepfakes and synthetic media
  • source verification, cognitive bias , ignorance
  • skepticism vs cynicism

Optional accessibility practice

Check any links in your previous posts–use a more descriptive name for the link.

Project connection

Privacy, Consent & Data Power

Core question

What data does a digital experience really need, and who gains power when designers collect more?

Creator move

Draw a simple data-flow map for one app or your Project 4 concept: what is collected, where it goes, who can access it, what is truly necessary, and what could be deleted or kept local?

Class focus

  • surveillance issues–who gathers & who controls information
  • privacy as social as well as personal
  • consent and data minimization

Project connection

  • Project 4 Prep — Nothing Due. Ponder an issue that’s critical for college age adults that would make a good social media campaign. 

Optional 

AI, Power & Democratic Agency

Core question

How should creators decide when AI expands human agency and when it concentrates power or substitutes automated judgment?

Quiz 10  Assigned readings / viewings

Creator move

Write a short AI decision memo where AI adds value, where human judgment must remain primary, one risk, one verification step, and one mitigation.

Class focus

  • AI Dilemma: AI as tool, infrastructure, institution, and ideology
  • automation versus agency
  • verification and accountability
  • power, governance, and democratic participation

Optional accessibility practice

Try using only a keyboard to navigate class webpage. Note any focus, heading, link problem you encounter.

Project connection

III — Earth Care: Regenerative Digital Systems

Digital media is not weightless. It depends on physical infrastructure: devices, minerals, factories, networks, data centers, electricity, water, land, and labor. These systems have already caused deep ecological damage. This section asks how digital creators can move beyond reducing harm to help restore the living systems on which all technology—and all life—depends.

Design progression

Economic logic → commons and alternatives → material lifecycles → digital infrastructure → regenerative futures
  • Distinguish growth and engagement metrics from human and ecological goals
  • Study digital commons, open culture, cooperatives, and reciprocal knowledge systems
  • Trace device lifecycles, including extraction, manufacturing, repair, reuse, and e-waste
  • Map the effects of AI and data centers on energy, water, land, labor, and communities
  • Apply circularity, sufficiency, reciprocity, and regeneration to design

 

All economies operate within ecologies: both organize and distribute natural and human resources. Yet many current systems are designed to maximize short-term profit while depleting the soil, water, biodiversity, climate stability, and communities that make long-term prosperity possible.

Our design goal is to move from:

diagnosis → alternatives → regenerative design → paradigm shift

Regenerative design does more than make technology “less harmful.” It seeks to repair damaged systems, rebuild natural capital, and create the conditions for people and ecosystems to thrive together.

You are not limited to inheriting today’s extractive systems. As a regenerative designer, you can question their assumptions, imagine compelling alternatives, and help build technologies that return more than they take. Throughout this work, we will connect Earth Care to People Care and Fair Share, balancing critical analysis with creative vision.

The central question is: How can we design digital systems that serve life, restore ecological capacity, and help create a thriving future?

Related viewings

 

Economies for Human & Planetary Thriving

Core question

What should technological systems optimize if growth, engagement, and profit are not adequate measures of success?

Quiz 11  Assigned readings / viewings

Creator move

Map the business model of one digital service. What does it optimize? Identify one alternative success metric grounded in People Care, Fair Share, or Earth Care.

Class focus

  • economic design as technological design
  • growth metrics versus human/ecological goals
  • feedback, externalities, and sufficiency
  • creative work in a changing technological economy

Project connection

Commons, Open Culture & Cooperative Infrastructure

Core question

What changes when knowledge, tools, and infrastructure are designed for shared stewardship rather than extraction?

Creator move

Take one extractive or proprietary service and sketch a commons, cooperative, interoperable, or community-governed alternative. Specify what would be shared and how stewardship would work.

Class focus

  • digital commons and open culture
  • reciprocity, attribution, and stewardship
  • cooperative and community infrastructure
  • local resources and mutual support

Optional accessibility practice

For Project 5, provide captions or a transcript and check that any on-screen text remains readable long enough and at sufficient contrast.

Project connection

Digital Footprint: Extraction, Devices, Repair & E-Waste

Core question

What would digital products look like if designers treated devices as material lifecycles rather than disposable endpoints?

Quiz 13  Assigned readings / viewings

Creator move

Choose one device you own and map extraction/materials → manufacture → use → repair → reuse → disposal. Identify one design or behavior change that could extend its useful life.

Class focus

  • material footprint of digital devices
  • repairability and right to repair
  • circularity versus planned obsolescence
  • lifecycle thinking for creators

Independent student work

  • Complete the device lifecycle map outside the single class meeting.
  • Find one realistic local or community-scale repair, reuse, sharing, or recycling pathway.
  • Begin Project 6 artist statement and organize portfolio documentation.

Project connection

  • Make any missing work
    All late work due by the end of Thanksgiving break

Digital Infrastructure: AI, Data Centers, Energy, Water & Communities

Core question

What physical systems make digital experiences possible, and how should creators weigh their benefits against energy, water, land, and community costs?

Quiz 14  Assigned readings / viewings

Creator move

Map one digital service across user device → network → cloud/data center. Note likely energy, water, land, or community dependencies, then propose one demand-reduction or design intervention.

Class focus

  • data centers as physical infrastructure
  • AI electricity demand
  • water, land, grids, taxation, and community consent
  • demand reduction before efficiency claims

Optional accessibility practice

Run a brief accessibility-and-performance review of one portfolio page. Fix one accessibility barrier and one unnecessarily heavy asset.

Project connection

 

Regenerative Design Futures: Circularity, Commons & Solarpunk

Core question

How can creators move beyond doing less harm toward technologies that strengthen communities and living systems?

Quiz 15  Assigned readings / viewings

Creator move

Take one project from this semester and redesign it one step further using all three lenses: increase human agency, distribute benefits and governance more fairly, and reduce extraction or support regeneration.

Class focus

  • regeneration versus mitigation
  • circularity, sufficiency, and reciprocity
  • commons and local resilience
  • solarpunk as design speculation grounded in practical systems

Project connection

Final Portfolio — Synthesis & Reflection

Core question

What kind of digital creator are you becoming, and how does your work support human thriving, fair participation, and ecological health?

Final reflection

This week is for synthesis, revision, and reflection. Choose evidence from your projects to address all three course lenses:

  • People Care: how your design supports agency, attention, accessibility, health, dignity, or meaning;
  • Fair Share: how your design handles participation, representation, consent, data, labor, ownership, or community benefit;
  • Earth Care: how your design recognizes material and infrastructure costs and moves toward sufficiency, repair, sharing, circularity, or regeneration.

Include a short AI-use reflection across the portfolio: where AI was useful, where you chose not to use it, what you verified, and where human judgment remained essential.

Project 7 — Eco-Designer’s Portfolio

Review the existing Portfolio Tips and submit according to the course schedule.

AI Exploration Across the Course

AI is treated as a recurring design condition rather than a single topic. For each major project, students briefly disclose whether AI was used, what it contributed, what they verified, and why that use supported rather than replaced core design judgment.

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Get in touch with Prof Joline Blais or TA Cecilia Andrade via